Because Cheops is such an unusual expansion, it can only be played in the non-ranking lobbies.
Each player may start with 3 towns. Starting town may only be placed at the bank of the Nile or Nile delta .
Instead of an element of choice you receive a gold nugget. Gold nuiggets may be traded with the bank at the rate of 4:1 or 3:1.
The Longest trading route card is not used in Cheops.
Ships may not be moved.
Streets and ships may be used at any place along your trading route.
A player may use the harbors of his opponents. The only condition is, that the player must be connected to the harbour thrue one of his streets. The owner of the streets in between is irrelevant. To use the opponents harbor you have to pay the owner of the harbor one gold nugget for each transaction.
As soon as the first town is placed at the building site of the pyramid (violette dots in picture), the building of the pyramide is started. A pyramid stone costs one ore and one brick. You may only build at the pyramid if you own a town at the building site, or you are connected to one thrue your streets. If you build thrue one of your opponents town, you have to pay the owner one gold nugget per stone.
The rules for the robber are unchanged. However, gold nuggets are not counted for the 7 cards rule. When '7' is thrown and pyramid building has started, the faraoh builds a stone (black stone).
The player that builds the most stones gets the the card 'The blessing of the faraoh' (+3). He can only lose the card to his opponent, if the opponent builds at least one piece more. The player(s) that build the least stones get the card 'The curse of the faraoh' (-2).
The game ends when:
At a tie, the game continues until one player has the most victory points.